Vector tiles tessellated and drawn by the same Rust and the same WGSL the native build runs, compiled to WebAssembly.
—
?gl forces WebGL2 ·
?mode=0|1|2|3 picks the tile-retention arm ·
?tiles=/?style= repoint the build ·
?lon=&lat=&z= move the camera ·
?pitch=&bearing= (degrees) tilt and turn it ·
?grid=./grid/E2025_30ss.pmtiles draws population dots from a PMTiles archive
(by Range), ?clickhouse=ghs_cells_30ss from ClickHouse through
serve.py's read-only proxy; ?dot_epoch=, ?dot_budget=